Sien

Description:

Size humanoid (Aerenal elf (changeling)), lawful neutral

Armor Class 16 (studded leather)
Hit Points 80
Speed 30 ft.

STR 10 (+0) DEX 20 (+5) CON 14 (+2) INT 11 (+0) WIS 13 (+1) CHA 16 (+3)

Saving Throws Dexterity +9, Intelligence +5
Skills Acrobatics +9, Animal Handling +5, Athletics +81, Deception +7, Investigation +4, Perception +5, Performance +7, Sleight of Hand +131, Stealth +131
Tools Disguise kit, forgery kit, poisoner’s kit, thieves’ tools1
Feats Actor, Observant, Skilled
Senses passive Perception 20, passive Investigation 19
Languages Common, Elvish, Goblin, thieves’ cant

1 Expertise: Double proficiency bonus.

Shapechanger. As an action, she can polymorph into any humanoid of her size that she has seen, or back into her true form. However, her equipment does not change with her. If she dies, she reverts to her natural appearance.

Sneak Attack. Once per turn she can deal an extra 6d6 damage to any one creature she hits with an attack if she has advantage on the attack roll. She doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it.

Assassinate. She has advantage on attack rolls against any creature that hasn’t taken a turn in combat yet. In addition, any hit she scores against a creature that is surprised is a critical hit.

Cunning Action. She can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Uncanny Dodge. When an attacker that she can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.

Evasion. When she is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Infiltration Expertise. She must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. She can’t establish an identity that belongs to someone else. For example, she might acquire appropriate clothing, letters of introduction, and official-looking certification to establish herself as a member of a trading house from a remote city so she can insinuate yourself into the company of other wealthy merchants. Thereafter, if she adopts the new identity as a disguise, other creatures believe her to be that person until given an obvious reason not to.

Reliable Talent. Whenever she makes an ability check that lets her add your proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

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  • Personality Trait: Flattery is my preferred trick for getting what I want.
  • Ideal: Aspiration. I’m determined to make something of myself.
  • Bond: A powerful person killed my family and took my brother. Someday soon, I’ll have my revenge and find my brother.
  • Flaw: I can’t resist a pretty face.

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Bio:

She has created a second identity (Itlana ir’Makker) that includes documentation, established acquaintances, and disguises that allow her to assume that persona. Additionally, she can forge documents including official papers and personal letters, as long as she has seen an example of the kind of document or the handwriting she is trying to copy.

IDENTITIES

“Myrrh Aramyar” “Rikki Thorne” “Itlana ir’Makker”
Aerenal elf Human Human
“Bodyguard” from Sharn Noblewoman of Woodhelm
Sien.jpg
“Graneck Bonesmasher” “Sien”
Orc Valenar Elf
Assassin Scout

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Sien

In the Shadows of the Last War Maded terriroberts1966