Siyal Morrain


Medium humanoid (Valenar elf), neutral good

Solasque is a tall and lean Valenar elf with long red hair.

Armor Class ?
Hit Points ?
Speed 30 ft.

STR 12 (+1) DEX 16 (+3) CON 14 (+2) INT 14 (+2) WIS 20 (+5) CHA 20 (+5)

Saves Intelligence +7, Wisdom +10
Skills Animal Handling +10, Insight +10, Medicine +7, Nature +7, Perception +10, Religion +7, Survival +10
Tools Herbalism kit
Senses passive Perception 20, passive Investigation 12
Languages Elvish, Common, Halfling, druidic

Land’s Stride. Moving through non-magical difficult terrain costs her no extra movement. She can also pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, she has advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Natural Recovery. During a short rest, she chooses expended spell slots to recover. The spell slols can have a combined levei that is 8 or less,and none of the slots can be 6th levei or higher. She can’t use this feature again until she finishes a long rest.

Nature’s Sanctuary. Creatures of the natural world sense her connection to nature and become hesitant to attack her. When a beast or plant creature attacks her, that creature must make a Wisdom saving throw against her druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against her.

Nature’s Ward She can’t be charmed or frightened by elementals or fey, and is immune to poison and disease.

Spellcasting. Solasque is a 16th-level druid. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She can cast a druid spell as a ritual if that spell has the ritual tag and she has the spell prepared. She can use a druidic focus as a spellcasting focus for her spells.

  • Cantrips: druidcraft, mending, shillelagh, thorn whip
  • Circle Spells. blur, silence, create food & water, protection from energy, blight, hallucinatory terrain, insect plague, wall of stone
  • Prepared Spells: 21
  • Spell Slots: 1st = 4; 2nd = 3; 3rd = 3; 4th = 3; 5th = 2; 6th = 1; 7th = 1; 8th = 1.

Wild Shape. per Druid class, PHB 67-68. Her preferred form is that of a Valenar horse.




Solasque is one of the Valenar Siyal Morrain, or Horse Watchers. The are a sect who worship Spirits of the Past embodied within the Valenar horse.



In the Shadows of the Last War Maded Maded