The Witch Taizee

A promise of power

Description:

Medium humanoid (elf), neutral evil

The Witch Taizee has returned to her centuries-gone, extraordinary elven beauty.

Armor Class 17 (natural armor)
Hit Points ?
Speed 30 ft.

STR 11 (+0) DEX 16 (+3) CON 16 (+3) INT 20 (+5) WIS 15 (+2) CHA 20 (+5)

Saving Throws Con +10, lnt +12, Wis +9, Cha +12
Skills Arcana +18, History +12, Insight +9, Perception +9
Resistances cold, lightning, necrotic
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 19
Languages Common, Dwarvish, Elvish, Gnomish, Undercommon, Daelkyr

separator.png

Bio:

The Witch Taizee laired lay deep within a murky swamp few dared to tread into. It was said she held an object of great power, and that her daughter was killed in a conflict between Cyre and Karrnath near her borderland home. SInce that day, the Witch Taizee has cursed all who entered her home equally, with no regard for their nationality and no mercy.

There are those who still ventured into her swamp, however. It was said that if one could acquire her eye, they would gain the power and knowledge they sought to enact any sort of vengeance they wished. And during the Last War, the desire for vengeance ran deep on all sides.

The battles that overran Cyre and the burst of energy that subsumed the nation on the Day of Mourning left the Witch Taizee’s swamp in ruin, and none have seen her since. It is rumored she fled into the Mournlands, although most agree that would be suicidal even for a witch of great power.

separator.png

The Witch Taizee

In the Shadows of the Last War Maded Maded