The Lady Sanne ir'Banekert

Vassal of the Sovereign Host, favored by Dol Arrah

Description:

Medium humanoid (human), lawful good

6’, 152 lbs, long red hair, blue eyes, pale skin

Armor Class 22 (plate armor, +2 shield)
Hit Points 83
Speed 30 ft.

STR 16 (+3) DEX 13 (+1) CON 14 (+2) INT 12 (+1) WIS 20 (+5) CHA 16 (+3)

Saving Throws Wisdom +9, Charisma +7
Skills Athletics +6, Intimidation +7, Medicine +9, Religion +9
Armor & Weapon Proficiencies Light, medium, heavy, all shields; all simple and martial weapons
Tools Dice set, vehicles (land)
Senses passive Perception passive Investigation
Languages Common, Elvish

Channel Divinity: Dol Arrah’s Blessing. When a creature within 30 feet of her makes an attack roll, she can use her reaction to grant that creature a +10 bonus to the roll, using Channel Divinity. She makes this choice after she sees the roll, but before the DM says whether the attack hits or misses.

Channel Divinity: Turn Undead. As an action, she presents her holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear her within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from her as it can, and it can’t willingly move to a space within 30 feet of her. lt also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Divine Domain. War

Divine Intervention. She can call upon Dol Arrah to intervene on her behalf when her need is great.

Heavy Armor Master. While she is wearing heavy armor, bludgeoning. piercing, and slashing damage that she takes from non-magical weapons is reduced by 3.

Spellcasting. Sanne is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). She can cast a cleric spell as a ritual if that spell has the ritual tag and he has the spell prepared. She can use a holy symbol as a focus.

  • Cantrips: guidance, light, sacred flame, spare the dying, thaumaturgy
  • Domain Spells: divine favor, shield of faith, magic weapon, spiritual weapon, crusader’s mantle, spirit guardians
  • Spell Slots: 1st = 4; 2nd = 3; 3rd = 3; 4th = 3; 5th = 2.
  • Prepared Spells: 15

War Caster. She has advantage on Constitution saving throws that she makes to maintain her concentration on a spell when she takes damage. She can perform the somatic components of spells even when she has weapons or shield in one or both hands. When a hostile creature’s movement provokes an opportunity attack from her, she can use her reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

War Priest. When she uses the Attack action, she can make one weapon attack as a bonus action. She can use this feature 5 times; she regains ali expended uses when she finishes a long rest.

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  • Attuned Items: Warbrand (below)
  • Magic Items: Brightguard (magic shield), Gem of Brightness
  • Other Items:

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ACTIONS
Warbrand (magic longsword). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d8 + 6 slashing damage, or 1d10 + 6 slashing damage if used with two hands. The first time she attacks with the sword on each of her turns, she can transfer some or all of the sword’s +3 bonus to her Armor Class, instead of using the bonus on any attacks that turn.

Bio:

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The Lady Sanne ir’Banekert has an officer’s rank from her career as a soldier in the armies of Aundair. SoIdiers loyal to her former military organization still recognize her authority and influence, and they defer to her if they are of a lower rank. She can invoke her rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. She can also usually gain access to friendly military encampments and fortresses where her rank is recognized.

Despite her noble title and position as heir to the Banekert lineage, Sanne has few ties to the nobility of Aundair and does not use her noble title personally, placing herself a vassal of the Sovereign Host and a soldier of Aundair before being a noblewoman.

  • Hometown: Lathleer
  • Personality Trait: ?
  • Ideal: ?
  • Bond: ?
  • Flaw: ?
  • Faith: The Sovereign Host (Dol Arrah)

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The Lady Sanne ir'Banekert

In the Shadows of the Last War Maded Maded