Goblin Rope


This is a 60-foot coil of seemingly normal silk rope.

If you hold one end of the rope and use an action to speak the command word shaakhekaan, the rope animates.

As a bonus action, you can command the other end to move toward a destination you choose (“shaac”). That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop (“tuuc”).

You can also tell the rope to fasten itself securely to an object (“dharaac”) or to unfasten itself (“akaraac”), to knot (“muur”) or unknot (“akuur”) itself, or to coil (“shuuch”) itself for carrying.

If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.

AC 20
HP 201
Encumbrance 3,000 lbs.
Wt. 3 lbs.

1 The Goblin Rope regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If it drops to 0 hit points, it is destroyed.



Goblin Ropes were crafted long ago when Khorvaire was dominated by goblinoids.


Goblin Rope

In the Shadows of the Last War Maded Kainus316